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Meta launched a brand new blended actuality showcase for Unreal Engine builders that ought to assist kickstart some Quest initiatives that use your room in recent and attention-grabbing methods.
Phanto for Unreal, an open supply port of the beforehand launched Phanto undertaking for Unity, was not too long ago launched for Unreal Engine 5.3.
In Phanto, gamers fight ghostly foes invading their environment with numerous weapons. Whereas it presents a slice of some enjoyable and visually attention-grabbing gameplay, common customers can’t obtain it by way of both the Quest Retailer or SideQuest—at the very least not for now.
As an alternative, it was constructed to showcase finest practices for Meta’s Presence Platform options for blended actuality, together with issues like Scene Mesh, Passthrough, and Depth API.
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Very like the open supply Unity demo Cryptic Cupboard from Meta and veteran XR studio Magnopus, the Phanto for Unreal Engine reference app consists of a variety of beneficial practices for doing issues like content material placement utilizing Scene API, immersive mesh collisions with Scene Mesh, air and floor navigation for characters using Scene Mesh and NavMesh, and optimizations like Software Spacewarp and Depth API for enhanced efficiency and realism.
Granted, customers can obtain Cryptic Cupboard, as nicely Meta’s different blended actuality reference app Uncover—each of which can be found by way of App Lab—so possibly the corporate will publish it there too finally, if just for the curious non-developers on the market who don’t need to undergo the trouble of compiling and loading the sport on Quest manually.
Nonetheless, if you’re trying to make use of Phanto for Unreal Engine to construct your individual blended actuality expertise on Quest, take a look at the undertaking’s full supply code and belongings over at GitHub.
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